Tag: House Rules

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  • Alert Sleeper

    h3. Alert Sleeper [ 5 ] You are fully alert to your surroundings while sleeping. You can contest Stealth in your environment with a Hearing roll as if you were an awake sentry. You do not have to roll IQ to awake from noise. If awoken, you do not …

  • House Rules

    h3. Advantages * [[Alert Sleeper]] * [[Mana Points]] * [[Mana Shield]] * [[Signature Gear]] * [[Holy Symbol]] * [[Talent (Bureaucrat) | Bureaucrat Talent ]] h3. Disadvantages * [[Xenoscepticism]] * [[Loner]] * [[Pacifism (Reluctant killer, …

  • Golfing

    h3. Golfing (Tech/H) Defaults to base skill-4, capped at skill level. You can use this technique with any melee weapon that deals *cr* damage. If you use axe, flail, staff, etc., you are at a -2 penalty. If your bullet's SM is bigger than the SM of …

  • Xenoscepticism

    *Xenoscepticism* [ -5 ] You are suspicious of anything with which you are not familiar. You react to other people and things at a -1 per strange thing, cumulative. This penalty can be overcome, when the source of the suspicion proves itself good enough …

  • Pitch Goblin Sight

    *Pitch Goblin Sight* [ 3 ]: Colorblindness [ -10 ], Detect Magic (Reflexive +40%, Biological -10%) [ 13 ]. [[Pitch Goblins]] can see magic and the mana flow of [[Niliendathil]] with their eyes. This has the side effect of them not being able to …

  • Mana Points

    *Mana Points* [ 1/level ] People without Magery cannot have any mana points. Their souls are simply not suited vessels. Mana Points are limited to 5 x Magery. Anything beyond this must come from objects. Mana points can only be regained by …

  • Holy Symbol

    *Holy Symbol* [ 5 ] This advantage includes a holy symbol for your god, plot protection and equipment bond. The holy symbol is a priests most prized belonging. Through it, a priest can channel the god's power. More than that, a priest can store mana …

  • Mana Shield

    *Mana Shield* [ 2/level ] You can block an amount of damage equal to your level of Mana Shield at the price of 2 [[Mana Points]] per damage blocked. This mana must either be your own inner mana, or come from an item you have the Equipment Bond perk …

  • Loner

    *Loner* [ variable ] _Asocial_ - When in groups of 4 or more people, you suffer -1 to IQ skills. Penalty increases to -2 in groups larger than 10 people. You tend to dislike working in larger groups, and usually react at -1 to such suggestions. _-5 …

  • Milk Intolerance

    *Milk Intolerance* [ -1/level ] Whenever you ingest even small amounts of milk you make a roll vs. HT+1 applying a penalty equal to your level of this trait. Failure results in stomachaches lasting MoF hours. This gives a -2 penalty to all DX and IQ …

  • Talent (Bureaucrat)

    *Bureaucrat* [ 5/level ] This talent gives bonuses to: Accounting, Administration, Current Affairs, Law, Politics, Savoir-Faire. You have a knack for the administrational details of stately matters.